Robinson: The Journey - VR Game Review

    • PlayStation VR
    • Robinson: The Journey - VR Game Review

      Robinson: The Journey from the name alone sounds like a game that is deep, refined and probably has a deep narrative but how is it really? Crytek’s new game Robinson: The Journey is about a boy named Robin who is a boy aboard a starship that is on the search for a new world to inhabit – already sounds something like a Sony game. The starship crashes on a planet that is like pre-historic earth and only Robin and his orb like Robot HIGS survives the crash. Let’s find out just how good the game is.

      The Gameplay

      It's an immaculate set up for a VR game, lost in space on a dinosaur-pervaded planet, which is breathed life into marvelously by Crytek, who have conveyed the most graphically noteworthy PSVR diversion to date here. Lamentably, the charming reason and dazzling graphics are practically totally laid to squander by critical gameplay including just a modest bunch of exhausting item control riddles and some baffling traversal components.

      The main thing you'll see with Robinson The Journey is that, for all its epic vistas, lavish tropical valleys and waterfalls, the genuine zones you can move around in are little and deadened. The diversion, for all the discussion of how epic its setting is, is in certainty involved five little zones associated by little passageways, each of which contains a missing HIGS unit to discover and examine for data, an extremely fundamental question control or environmental baffle and a minigame where you divert the stream of power by means of your buddy HIGS. That is it.

      The Graphics

      Robinson: The Journey gets a full score for graphics. Crytek is the same studio behind Crysis 3 – one of the most visually stunning games out there. Crytek doesn’t disappoint with Robinson: The Journey either, the game has lush valleys, incredible detail to texture and all around is one of the most visually appealing games in VR – if not the most.

      The Controls

      The climbing technician utilizes two drifting hands (controlled with the left and right shoulder buttons individually) to recreate really being there, successfully improving your feeling of drenching. You need to tilt and turn your go to locate the following feasible hand hold - and some of these trips are bewilderingly high. Now and again, getting the right hand to get an undeniable hold requires moving your body around to coordinate the exact point the game requests.

      Robin can likewise suspend and control things from a short separation, however it's an agonizing chaos of experimentation since there's no smooth approach to finely control them which can be noctied throughout the game. This is promptly apparent at last game, when you should push barrel shaped power cells into round attachments.

      Most riddles rotate around climbing and manipulating objects, however the destinations are as often as possible unclear. HIGS once in a while gives clues, however the diversion to a great extent depends on you to make sense of things all alone. Laika, for example, isn't only an adorable sidekick, yet a helpful confound tackling device. She can snarl noisily to unnerve herbivores, go to particular spots, and come when called. Nevertheless, part of the general ambiguity of targets may just be to stretch the enterprise.


      The Good
      • A gorgeous world with amazing visuals
      • Incredibly tense sequences face to face with dinosaurs
      • Engaging narrative and good cast
      The Bad
      • Game is Too Short
      • Controls could have been better

      Robinson: The Journey is one of the most visually appealing games but unfortunately that’s all it has going for it. Due to limited area of movements, short game time and shaky controls Robinson: The Journey gets a 5/10 from us. - Virtual Reality Forum, Blog and Videos
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