As someone who played the original [url='https://www.playstation.com/en-au/games/driveclub-vr-ps4/']Driveclub[/url] I had really high hopes for when [url='https://www.playstation.com/en-au/games/driveclub-vr-ps4/']Driveclub VR[/url] came out. Between the studio that designed [url='https://www.playstation.com/en-au/games/driveclub-vr-ps4/']Driveclub[/url] shutting down and the rough state of the online servers that caused me to disconnect again and again I had really hoped [url='https://www.playstation.com/en-au/games/driveclub-vr-ps4/']Driveclub VR[/url] would be the thing that would finally make the game big but unfortunately the VR version suffers from more than a few issues but how do they exactly impact the actual game? [align=justify] [media]https://youtu.be/M4cZbT423GA[/media] [b][color=#0000FF]The Visuals[/color][/b] It’s clear that the visuals took a major hit when they were ported to VR and honestly that makes a lot of difference considering the graphics were so amazing on the original version. This is one of the primary circumstances I've possessed the capacity to effectively thoroughly analyze how a PS4 game takes care of it moves to virtual reality. For a game like Driveclub it's unmistakable a considerable measure has been lost en route. For starters, climate effects are totally missing, just shady and sunny settings are selectable. Second, what is in the game does not have the detail, sparkle and shine of its PS4 kin. Furthermore, everything appears to have an odd cloudiness, practically as though to conceal the visual minimization. It feels like how the world looks when Velma from Scooby-Doo drops her glasses, everything is foggy. [b][color=#0000FF]The Gameplay[/color][/b] In case you're a bad-to-the-bone racing fan that knows the drive of the majority of your most loved autos, alongside the make and model of each vehicle in the last Gran Turismo game, then this may feel somewhat shallow to you, which is kind of the point. Instead of concentrating on hyper-authenticity, Driveclub VR needs to give enough power to make your palms sweat, yet less that you'll be turning out and pummeling into dividers on each turn since you're not a veteran with years of preparing. Since this is another game with its own particular sticker price, it was somewhat disappointing that it didn't include all the more new substance. There are some new tracks and another Cruise mode that gives you a chance to kick back and appreciate the perspectives as the auto drives around environments, however very little else. At last, Driveclub VR winds up feeling like an extension of the past game instead of a genuine independent section like the engineers need you to think. This implies on the off chance that you played the first Driveclub, there isn't a ton here that you haven't seen for some time recently. What exacerbates that will be that your saved data isn't transported in and you're compelled to start without any preparation. In case you're new to the arrangement, none of that matters and what you have in your grasp is a standout amongst the heartiest and highlight rich dispatch games for the PS VR. Be that as it may, as the main racing sim on the console up to this point, you're choices are constrained in any case. [b][color=#0000FF]The Controls[/color][/b] In case you're utilizing a wheel, you get the opportunity to better approximate its position, too, which truly assists with the immersion in the game. You can, obviously, play with a DualShock 4 and it handles splendidly when you do as such, however truly getting the best out of VR driving games requires a wheel. The driving feels more liquid and more natural as you do as such, with Driveclub's pleasingly liberal taking care of model truly sparkling under these conditions. Try to turn braking help off, in the event that you can live without it, and you're compensated for exact driving, discovering you’re turning in point, and now having the capacity to investigate corners, yet you can race messily, mishandle the AI and still dominate the competition. The main genuine issue with a wheel is that their controls basically aren't as simple to reach as on a DualShock 4, and you'll now be extending your thumb aimlessly and feeling for the recognizable shapes and arrangements. [b][color=#0000FF]Conclusion[/color][/b] [b][color=#008000]The Good[/color][/b] [/align][list][*]A lot of new content [*]First person views makes it more immersive [*]Good Controls [/list][align=justify][b][color=#FF0000]The Bad[/color][/b] [/align][list][*]Big dip in visuals [*]Way too cloudy [/list][align=justify] [url='https://www.playstation.com/en-au/games/driveclub-vr-ps4/']Driveclub[/url] is a great game that just couldn’t live up to its potential and the new VR version doesn’t help much either. Due to the big dip in graphical quality and nausea it gets a [b][color=#0000FF]6/10[/color][/b] from us.[/align]
Driveclub VR is almost an entirely new game, that plays wonderfully in VR. Unfortunately, this racing experience falls flat in the graphics department.